

Damage adjusted to start lower but scale higher. Static Strike: base chance increased from 15% to 30%, scaling to 60% at max and 75% at ultimate.Fire Strike: Fire damage scaling with rank increased.

14 new Epics have been added to the loot pool in the 10-50 range.More blueprints will be introduced in the future that use this crafting material. Crafting – several blueprints have been updated to use Chthonic Seals of Binding instead of Aether Crystals.Component – Mark of the Myrmidon: added 16% Reflect.Component – Arcane Spark: can now also be applied to Medals.Rare Suffix – Abomination: removed % Offensive Ability for real this time, added % Physical damage.Many older Monster Infrequents (MIs) have had their stats updated to bring them in line with more recently introduced MIs.6 new Faction Augments have been added for Burn, Coldburn and Electrocute builds.12 new Faction Augments have been added to support Pet builds.Fixed an issue with being unable to complete the Seamstress quest.Fixed Stone Clan Groble bleed dealing excessive damage.Fixed an issue that could cause players on any bounty to be stuck without a bounty and unable to accept another.Some bounties may be reset because of this. Updated the requirements, rewards and text for various bounties.Bounty: Lord Executioner has been replaced with a new target that does not require entry into the roguelike dungeon.Bounty: Mortallis now spawns on the first 3 floors of Steps of Torment instead of the bottom 2 floors.Drop rate of Bristly Fur from Boneback rats has been increased.Rifthounds have had their Component table replaced so that Bristly Furs will drop more consistently in the early game.Should have minimal impact at the levels you normally fight individual bosses at, but improve scaling at higher levels. Boss and Hero monster health scaling adjusted.If you don't have any equipment you can kill it by taking your time, as long as you don't make a mistake in the placement (level 90 I spent 10 minutes to put it mid-life and I rip, but with good concentration it works!). It is slow enough for endless kitesurfing, but watch out for its formidable attacks (fire / chaos / vitality). This boss is killable even without equipment, as long as you stay away from him at all times. EntropyĬourage, more than a level to complete this dungeon! There is no particular point of interest, go north towards the boss Karros Adal - Wares of the Damned. On the left will be the boss of a quest, if you have already done it you can ignore this area.ĭo the shrine if you can and continue the dungeon to move on to the next Entropy area. Continue to the merchant to buy any blueprints. Go through a first large room with Lagoth'Ak, Harbinger of Blood, not particularly complicated but which makes illusions a bit disturbing! Make sure you're aiming for the right one. The path of Anarchy is quite linear, you will only have to follow the described loop. Once you have killed him, take the chest which will also give you an achievement if this is your first instance. The last room is the most difficult, containing the most powerful elite. Be careful to kite well and not to take all the aggro all at once so as not to die! This is also the most important experience point, consider activating your Clarity Potion if you haven't already. Towards the end of the dungeon, you will have three successive rooms with spawn of creeps and elites. The first part is pretty straightforward, go ahead and kill whatever gets in your way. Use your skeleton keys to go to the first part of the dungeon.īe careful not to die during the Bastion route because you cannot tp in this area! Discord

It is rather slow and with a rather limited range. On the road you will find a devotional shrine.Īt the end of the map will be Balok'Anatu, Bloodfiend, consider the kite if your equipment is not at the top. To access this dungeon, take the Necropolis interior and go north.
